Since Sorsha's at the top of the list, we'll start with her.Īs you can see, there's a lot to buy, and Sorsha can equip virtually everything. This time we make a beeline for the equipment seller. We return to the AG and switch our dead paladin friend (After relieving him of his gold of course) for. Everyone got about 100 gp and 90 experience for killing the hobbos.
I forgot to capture the treasure screen, but I'll grab it next time. The battle ends, but with the grievous loss of Aldrec Firebra(nd). you killed him! You limey bastards killed him! BAGSHOT ATTACK!
We have big plans for this man, oh yes we. That paladin is really mopping up, even unarmed. Again, I'm not sure what most of these do except Trap Zap. I think Vorpal Plating increases damage, but I'm at a loss for the others. We didn't kill any of the five hobgoblins that were lurking in this house, but they took worse damage than we did. Turn order is pretty random, but Dex probably plays a part in it somehow.Īfter every turn, you have the option to run away. There's a confirmation before every turn commences, so you can go back and change your commands if you wish.Įvery action drifts through the window like a news bulletin. For some reason, the first option you can pick is to attack a party member. Here we see the basic melee character's options. There's many, many houses in this game, and most of them are empty. We'll be returning here to change characters, create new ones, and quit the game. We're currently outside of the Adventurers Guild. Thanks to that map that DalaranJ provided us earlier in the thread (Sorry for the mistake there, Dalaran!), we can at least keep a tentative location while we roam the streets of the city. Like everything else in this game, you can get lost very easily if you don't keep track of where you are. (Note: I hope you don't mind excruciating pain.)